Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Thursday, 6 May 2010

Concept Art - The Anunnaki






Ok so here is the next instalment of Anunnaki Designs. Again I think they're spot on, just how I imagined them. Unfortunately we couldn't use keevas skills for more of this project.

Concept Art - Reptilian ideas



This is amazing I wish that we had been working with Keeva from the start awith the role of general artist, If I need to visualise something Keeva can practically draw what I'm thinking. Here she's drawn an armed reptilian but she drew the less humanoid head on it so we have another full bodied reptilian which was exactly what I had in mind. That's a quick turnaround if you ask me, unfortunately Keeva's unavailable now due to uni work but she has asked me to get in touch when I next need some artwork, which I am sure I will. It's good to work with people that are enthusiastic about their work and she's fairly skilled as well.

Monday, 3 May 2010

Concept Art - The Anunnaki




In these sets of pictures, keeva has developed some Anunnaki from my descriptions and moodboards. I asked her to show the progression from human to anunnaki. The involves adding an extended backward cranium, a gold like beard, being between 9-14 ft tall and generally just being a bit of an upgrade from us.

Concept Art - Reptilian ideas





I decided to get back touch with my storyboard artist to see whether she would be interested in doing some concept art for the project, it just so happens that she did. I gave her some direction, made moodboards with a brief description and she set about generating some ideas, I decided from these the best thing to go for is the more humanoid looking reptilian as this would morph more convingly. We are only speaking hypothetically at this moment as these characters would be far too time consuming and difficult for us to produce in the amount of time and the capabilities of the computers we have on hand, however this is good practice now to get my head around what they look like in order to be in a better position in the event that an investor choose to take a chance on the film but will only do so if I can describe to him what the reptilians look like. It shows we have developed a thorough understanding of how our characters look even though we can't actually produce them at this stage in the game.